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Thread Statistics | Show CCP posts - 10 post(s) |

clone 1
Laughing Leprechauns Corporation Sex Panthers
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Posted - 2008.01.25 09:53:00 -
[1]
Disappointing Devblog.
The most annoying thing about manufacturing at the moment, is that you dont know how much materials you need to build when its more than one item. Sure you can make a calculated guess. Been working with this rounding issue now for nearly 2 months and its just annoying when you are just units short of materials just to finish off your run. But this is a bug, that has been called a bug and we have been told its being worked on.
There has been dev mentions of increasing runs of freighter invention bpcs, increasing availability or altering t2 component manufacture to balance the races. The last gameplay related live dev blog continuously mentioned 'Boost Patch' when asked questions about ship discussions. Was this some sort of in-joke answer to questions YOU asked us to put on the forums?
Really looking forward to the Sundays devblog. It will be very interesting.
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clone 1
Laughing Leprechauns Corporation
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Posted - 2008.03.10 13:44:00 -
[2]
Originally by: CCP Chronotis A small update for manufacturers
We will be changing the manufacturing waste calculation so that the materials per unit will be the same regardless of the runs such that you should be able to multiply the blueprint info materials by your runs to get the materials required for the job.
This change will come in Trinity 1.2 patch hopefully.
Looking beyond
I am a little confused. In your blog you stated that a change in trinity waste calcs caused a little problem for manufacturers because 1. its was more efficient to make 1 than many, and 2. calculating materials for multiple manufacturing runs was problematic due to this rounding up. Meaning, buying enough materials for multiple runs based on listed requirements meant that you didn't have enough materials for that number of jobs..
Does thing mean that the fix has been postponed until 1.2?
All I want is to be able to multiply the number of runs x minerals and have enough to make it. Why is that so difficult?
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clone 1
Laughing Leprechauns Corporation
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Posted - 2008.03.10 13:59:00 -
[3]
Originally by: CCP Chronotis
Originally by: clone 1
All I want is to be able to multiply the number of runs x minerals and have enough to make it. Why is that so difficult?
That is what will be happening in 1.2. The mass production efficiency and scaling will instead come from the job install and per hour costs in the future.
I edited the blog to reflect the change as well now so hopefully less confusion all round.
See, you just made me throw my hands up in the air in disgust I was looking forward to easier T2 production tomorrow .. oh well..
Will 1.2 be another 3 months down the line?
-------------------------------------------------- The Angels Have the Phone Box |
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